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Old Oct 23, 2006, 12:28 AM // 00:28   #1
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Default Concept class: The Mage

Disclaimer: Total Copyright violation.

From the peaks of originality I bring you the Mage. Master of elemental and arcane magics. They deal large amounts of magical damage in a party. THey can conjure food and water to reduce group downtime and control enemies with their various crowd control spells. Mages are also masters of teleportation. All in all, I think it would be a great class to fit in the world of Tyrimdor and Azerantha.

Arcane: Decreases the energy cost of all spells by 1% per attribute point.

Fire: For each rank in this attribute your Fire spells have a 1% chance to stun target foes for 2 seconds.

Frost: For each rank in this attribute your Frost spells decrease the movement speed of target foes by one additional percent.


Armor 60 AL
Energy 20 en
E. regen +4


Arcanist regalia

Head 60 AL Increases the radius of your AOE spells by 25%.
Chest 60 AL 5 EN Increases the radius of your AOE spells by 25%.
Hands 60 AL Increases the radius of your AOE spells by 25%.
Legs 60 AL 5 EN Increases the radius of your AOE spells by 25%.
Feet 60 AL Increases the radius of your AOE spells by 25%.


Netherwind robes

Head 60 AL Gives a 5% chance after casting a spell that your next spell will be instant.
Chest 60 AL 5 EN Gives a 5% chance after casting a spell that your next spell will be instant.
Hands 60 AL Gives a 5% chance after casting a spell that your next spell will be instant.
Legs 60 AL 5 EN Gives a 5% chance after casting a spell that your next spell will be instant.
Feet 60 AL Gives a 5% chance after casting a spell that your next spell will be instant.


Frostfire armor

Head 60 AL Decreases the recharge time of your Evocation by 15 seconds.
Chest 60 AL 5 EN Decreases the recharge time of your Evocation by 15 seconds.
Hands 60 AL Decreases the recharge time of your Evocation by 15 seconds.
Legs 60 AL 5 EN Decreases the recharge time of your Evocation by 15 seconds.
Feet 60 AL Decreases the recharge time of your Evocation by 15 seconds.


Silk armor

Head 60 AL Decreases the recharge time of you Blink by 5 seconds.
Chest 60 AL 5 EN Decreases the recharge time of you Blink by 5 seconds.
Hands 60 AL Decreases the recharge time of you Blink by 5 seconds.
Legs 60 AL 5 EN Decreases the recharge time of you Blink by 5 seconds.
Feet 60 AL Decreases the recharge time of you Blink by 5 seconds.

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ARCANE

Arcane intellect
25 EN 2 SEC 5 SEC Enchantment
For 45 seconds target ally has +5..10..15 maximum energy.

Conjure Water
15 EN 5 SEC 5 SEC Item spell
Conjure a stack of 1..7..10 of Crystal Water. When consumed it restores
up to 8..36..50 energy over 20 seconds. Conjured items disappear after logging out for 15 minutes.


Conjure Food
15 EN 5 SEC 5 SEC Item spell
Conjure a stack of 2..8..12 Sweet Rolls. When consumed it restores
up to 44..198..240 health over 20 seconds. Conjured items disappear after logging out for 15 minutes.


Arcane missiles
10 EN 1 SEC 5 SEC Hex
Launch Arcane missiles at the enemy dealing 3..23..27 damage each second for 5 seconds.


Polymorph
5 EN 2 SEC 10 SEC Hex
Polymorph target humanoid foe. That foe is transformed into a Sheep for 3..12..15 seconds and is unable to act but gains +10..6..4 health regeneration while Polymorphed. This effect ends if target foe takes damage.


Dampen magic
5 EN 1 SEC 20 SEC Enchantment
For 45 seconds target ally takes 10%..25%..33% less magical damage.

Arcane explosion
15 EN 1/4 SEC 6 SEC Spell
Create an Arcane explosion around you. All adjacent foes take 25..89..122 damage.


Remove Lesser Curse
5 EN 1 SEC 15 SEC Spell
Remove one Hex from target ally.


Blink
5 EN 1/4 SEC 15 SEC Spell
You are teleported 7..15..20 ft in the direction you are facing.

Mana shield
5 EN 1/4 SEC 15 SEC Enchantment
For 30 seconds the next 35..109..143 damage you take is deducted from your energy instead. For every 5 points of damage negated this way you lose 5..3..1 energy or this spell ends.


Counterspell
10 EN 1/4 SEC 25 SEC Spell
If target foe was casting a spell, that spell and all spells of the same attribute are disabled for 2..8..10 seconds.


Conjure Mana Stone
10 EN 4 SEC 45 SEC Item spell
Conjure a Mana Stone. When consumed, it restores 5..21..26 energy.
Conjured items disappear if logged out for 15 minutes.


Amplify magic
10 EN 1 SEC 20 SEC Enchantment
For 30 seconds target ally gains 10%..25%..33% more health when healed.

Mage armor
10 EN 2 SEC 30 SEC Enchantment
For 20..30..45 seconds whenever you cast a Mage spell, you gain 30% of the energy cost of that spell.


Wand specialization
10 EN 1 SEC 45 SEC Enchantment
For 60 seconds you deal +5..12..17 damage with your wand.

Arcane power
10 EN 1 SEC 60 SEC Enchantment
For 15 seconds damage you deal with spells is increased by 10..25%..30% but spells you cast cost 15%..20%..25% more energy.


Presence of Mind
5 EN 1/4 SEC 40 SEC Enchantment
For 10 seconds your next spell with a casting time of 4 seconds or less is cast instantly.


Slow
5 EN 1 SEC 15 SEC Hex Elite
For 10 seconds target foe moves, attacks and casts spells 10%..42%..55% slower.


Evocation
5 EN 1 SEC 90 SEC Enchantment
Regenerate 30%..75%..100% of your Energy over 8 seconds.
If you attack, move or cast a spell during this time, this Enchantment ends.

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FIRE

Fireball
15 EN 3 SEC 5 SEC Spell
Send out a Fireball that strikes target foe for 34..102..119 damage and that foe is set on fire for 1..3..3 seconds.


Fireblast
10 EN 1/4 SEC 8 SEC Spell
Blast target foe for 34..78..89 fire damage.


Pyroblast
25 EN 6 SEC 0 SEC Spell
A great ball of fire flies at target foe striking that foe for 45..115..128 fire damage and that foe is set on fire for 1..3..4 seconds.


Flamestrike
15 EN 3 SEC 15 SEC Spell
Create a Flamestrike at target foe's location. All adjacent foes take 42..99..112 fire damage and for 5 seconds all foes in the area take an additional 12..25..28 fire damage each second.


Fireward
10 EN 1 SEC 30 SEC Enchantment
For 30 seconds the next 56..119..132 fire damage done to you is negated.

Scorch
5 EN 1 SEC 1 SEC Hex
Scorch target foe for 12..45..56 fire damage. For 5 seconds target foe takes 15% additional fire damage.


Blastwave
15 EN 3/4 SEC 30 SEC Spell
A Blastwave emanates from you striking all nearby foes for 34..98..119 fire damage and knocking them down.


Dragon's breath
15 EN 1/4 SEC 25 SEC Spell Elite
Target foe and all adjacent foes in front of you take 34..102..122 fire damage and are knocked down.


Blazing speed
10 EN 0 SEC 30 SEC Enchantment
For 6..11..15 seconds whenever you are hit with an attack, you move 50% faster for 6 seconds.

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FROST


Frostbolt
5 EN 3 SEC 2 SEC Spell
Send out a Frostbolt that strikes target foe for 34..78..98 cold damage and slowing them down by 50% of normal for 1..3..5 seconds.


Frost armor
10 EN 2 SEC 45 SEC Enchantment
For 60 seconds you have +10..18..24 armor and foes hitting you begin to attack 40% slower for 3..6..8 seconds.


Frostnova
10 EN 3/4 SEC 20 SEC Hex
Blast all nearby foes for 12..45..56 cold damage freezing them in place for 3..5..8 seconds.


Blizzard
25 EN 4 SEC 10 SEC Spell
Create a Blizzard at target foe's location. For 10 seconds all foes in the area move 50% slower and take 12..27..34 cold damage each second while in the effect.


Frost ward
10 EN 1 SEC 30 SEC Enchantment
For 30 seconds the next 45..89..112 frost damage done to you is negated and you
have a 20% chance to have a random Frost spell recharged every time damage is negated this way.


Cone of cold
15 EN 1/4 SEC 30 SEC Hex
Direct a Cone of cold at adjacent foes in front of you. Those foes take 56..110..145 cold damage and move 50% slower for 8 seconds.


Ice block
5 EN 1/4 SEC 30 SEC Enchantment Elite
You become encased in a Block of Ice removing all Hexes and making you invulnerable to all attacks and spells.
Lasts 2..7..10 seconds.


Cold snap
10 EN 1 SEC 90 SEC Spell
All your Frost spells are recharged.


Ice barrier
10 EN 1 SEC 40 SEC Enchantment
For 20 seconds the next 42..100..130 damage done to you is negated.


Arctic winds
10 EN 1 SEC 30 SEC Enchantment
For 15 seconds foes attacking you have a 25%..50%..75% increased chance to miss with attacks.


Summon Water Elemental
15 EN 5 SEC 30 SEC Summoning spell Elite
Summons a level 5..18..24 Water Elemental under the command of the caster for 20..30..45 seconds.


Shatter
10 EN 1/4 SEC 30 SEC Enchantment
For 10 seconds you have a 10%..35%..50% chance to deal double damage with Frost spells to Frozen targets.
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Old Oct 27, 2006, 08:20 PM // 20:20   #2
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Hmm.. water.. fire.. more energy for spell using.. The main copyright you're violating is guildwars' elementalist :P
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Old Oct 27, 2006, 08:33 PM // 20:33   #3
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So like... One big DotA hero?
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Old Oct 28, 2006, 06:37 PM // 18:37   #4
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All i see is a copy of the Elementalist with different skills that i think ive seen somewhere else.... cant remember where though
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Old Oct 28, 2006, 06:45 PM // 18:45   #5
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ehmm, not to be too rude, but this is almost the exact copy of the mage in world of warcraft...plus we already have a elementalist sorry.
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Old Oct 28, 2006, 06:51 PM // 18:51   #6
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Wait a minute...THIS IS the mage from world of warcraft, and you must have copied it from a FAQ...lol
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Old Oct 28, 2006, 07:13 PM // 19:13   #7
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Quote:
Originally Posted by Elruid
Blizzard
25 EN 4 SEC 10 SEC Spell
Create a Blizzard at target foe's location. For 10 seconds all foes in the area move 50% slower and take 12..27..34 cold damage each second while in the effect.
sorry, the name made me laugh
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